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Pixels

Pixels module.

Example

Draw a red rectangle in the centre of the screen.

import taichi as ti
from tolvera import Tolvera, run

def main(**kwargs):
    tv = Tolvera(**kwargs)

    @ti.kernel
    def draw():
        w = 100
        tv.px.rect(tv.x/2-w/2, tv.y/2-w/2, w, w, ti.Vector([1., 0., 0., 1.]))

    @tv.render
    def _():
        tv.p()
        draw()
        return tv.px

if __name__ == '__main__':
    run(main)

Pixels

Pixels class for drawing pixels to the screen.

This class is used to draw pixels to the screen. It contains methods for drawing points, lines, rectangles, circles, triangles, and polygons. It also contains methods for blending pixels together, flipping pixels, inverting pixels, and diffusing, decaying and clearing pixels.

It tries to follow a similar API to the Processing library.

Source code in src/tolvera/pixels.py
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@ti.data_oriented
class Pixels:
    """Pixels class for drawing pixels to the screen.

    This class is used to draw pixels to the screen. It contains methods for drawing
    points, lines, rectangles, circles, triangles, and polygons. It also contains
    methods for blending pixels together, flipping pixels, inverting pixels, and
    diffusing, decaying and clearing pixels.

    It tries to follow a similar API to the Processing library.
    """
    def __init__(self, tolvera, **kwargs):
        """Initialise Pixels

        Args:
            tolvera (Tolvera): Tölvera instance.
            **kwargs: Keyword arguments.
                polygon_mode (str): Polygon mode. Defaults to "crossing".
                brightness (float): Brightness. Defaults to 1.0. 
        """
        self.tv = tolvera
        self.kwargs = kwargs
        self.polygon_mode = kwargs.get("polygon_mode", "crossing")
        self.x = self.tv.x
        self.y = self.tv.y
        self.px = Pixel.field(shape=(self.x, self.y))
        brightness = kwargs.get("brightness", 1.0)
        self.CONSTS = CONSTS(
            {
                "BRIGHTNESS": (ti.f32, brightness),
            }
        )
        self.shape_enum = {
            "point": 0,
            "line": 1,
            "rect": 2,
            "circle": 3,
            "triangle": 4,
            "polygon": 5,
        }


    def set(self, px: Any):
        """Set pixels.

        Args:
            px (Any): Pixels to set. Can be Pixels, StructField, MatrixField, etc (see rgba_from_px).
        """
        self.px.rgba = self.rgba_from_px(px)

    @ti.kernel
    def k_set(self, px: ti.template()):
        for x, y in ti.ndrange(self.x, self.y):
            self.px.rgba[x, y] = px.px.rgba[x, y]

    @ti.kernel
    def f_set(self, px: ti.template()):
        for x, y in ti.ndrange(self.x, self.y):
            self.px.rgba[x, y] = px.px.rgba[x, y]

    def get(self):
        """Get pixels."""
        return self.px

    @ti.kernel
    def clear(self):
        """Clear pixels."""
        self.px.rgba.fill(0)

    @ti.kernel
    def diffuse(self, evaporate: ti.f32):
        """Diffuse pixels.

        Args:
            evaporate (float): Evaporation rate.
        """
        for i, j in ti.ndrange(self.x, self.y):
            d = ti.Vector([0.0, 0.0, 0.0, 0.0])
            for di in ti.static(range(-1, 2)):
                for dj in ti.static(range(-1, 2)):
                    dx = (i + di) % self.x
                    dy = (j + dj) % self.y
                    d += self.px.rgba[dx, dy]
            d *= 0.99 / 9.0
            self.px.rgba[i, j] = d

    @ti.func
    def background(self, r: ti.f32, g: ti.f32, b: ti.f32):
        """Set background colour.

        Args:
            r (ti.f32): Red.
            g (ti.f32): Green.
            b (ti.f32): Blue.
        """
        bg = ti.Vector([r, g, b, 1.0])
        self.rect(0, 0, self.x, self.y, bg)

    @ti.func
    def point(self, x: ti.i32, y: ti.i32, rgba: vec4):
        """Draw point.

        Args:
            x (ti.i32): X position.
            y (ti.i32): Y position.
            rgba (vec4): Colour.
        """
        self.px.rgba[x, y] = rgba

    @ti.func
    def points(self, x: ti.template(), y: ti.template(), rgba: vec4):
        """Draw points with the same colour.

        Args:
            x (ti.template): X positions.
            y (ti.template): Y positions.
            rgba (vec4): Colour.
        """
        for i in ti.static(range(len(x))):
            self.point(x[i], y[i], rgba)

    @ti.func
    def rect(self, x: ti.i32, y: ti.i32, w: ti.i32, h: ti.i32, rgba: vec4):
        """Draw a filled rectangle.

        Args:
            x (ti.i32): X position.
            y (ti.i32): Y position.
            w (ti.i32): Width.
            h (ti.i32): Height.
            rgba (vec4): Colour.
        """
        # TODO: fill arg
        # TODO: gradients, lerp with ti.math.mix(x, y, a)
        for i, j in ti.ndrange(w, h):
            self.px.rgba[x + i, y + j] = rgba

    @ti.func
    def line(self, x0: ti.i32, y0: ti.i32, x1: ti.i32, y1: ti.i32, rgba: vec4):
        """Draw a line using Bresenham's algorithm.

        Args:
            x0 (ti.i32): X start position.
            y0 (ti.i32): Y start position.
            x1 (ti.i32): X end position.
            y1 (ti.i32): Y end position.
            rgba (vec4): Colour.

        TODO: thickness
        TODO: anti-aliasing
        TODO: should lines wrap around (as two lines)?
        """
        dx = ti.abs(x1 - x0)
        dy = ti.abs(y1 - y0)
        x, y = x0, y0
        sx = -1 if x0 > x1 else 1
        sy = -1 if y0 > y1 else 1
        if dx > dy:
            err = dx / 2.0
            while x != x1:
                self.px.rgba[x, y] = rgba
                err -= dy
                if err < 0:
                    y += sy
                    err += dx
                x += sx
        else:
            err = dy / 2.0
            while y != y1:
                self.px.rgba[x, y] = rgba
                err -= dx
                if err < 0:
                    x += sx
                    err += dy
                y += sy
        self.px.rgba[x, y] = rgba

    @ti.func
    def circle(self, x: ti.i32, y: ti.i32, r: ti.i32, rgba: vec4):
        """Draw a filled circle.

        Args:
            x (ti.i32): X position.
            y (ti.i32): Y position.
            r (ti.i32): Radius.
            rgba (vec4): Colour.
        """
        for i in range(r + 1):
            d = ti.sqrt(r**2 - i**2)
            d_int = ti.cast(d, ti.i32)
            # TODO: parallelise ?
            for j in range(d_int):
                self.px.rgba[x + i, y + j] = rgba
                self.px.rgba[x + i, y - j] = rgba
                self.px.rgba[x - i, y - j] = rgba
                self.px.rgba[x - i, y + j] = rgba

    @ti.func
    def circles(self, x: ti.template(), y: ti.template(), r: ti.template(), rgba: vec4):
        """Draw circles with the same colour.

        Args:
            x (ti.template): X positions.
            y (ti.template): Y positions.
            r (ti.template): Radii.
            rgba (vec4): Colour.
        """
        for i in ti.static(range(len(x))):
            self.circle(x[i], y[i], r[i], rgba)

    @ti.func
    def triangle(self, a, b, c, rgba: vec4):
        """Draw a filled triangle.

        Args:
            a (vec2): Point A.
            b (vec2): Point B.
            c (vec2): Point C.
            rgba (vec4): Colour.
        """
        # TODO: fill arg
        x = ti.Vector([a[0], b[0], c[0]])
        y = ti.Vector([a[1], b[1], c[1]])
        self.polygon(x, y, rgba)

    @ti.func
    def polygon(self, x: ti.template(), y: ti.template(), rgba: vec4):
        """Draw a filled polygon.

        Polygons are drawn according to the polygon mode, which can be "crossing" 
        (default) or "winding". First, the bounding box of the polygon is calculated.
        Then, we check if each pixel in the bounding box is inside the polygon. If it
        is, we draw it (along with each neighbour pixel).

        Reference for point in polygon inclusion testing:
        http://www.dgp.toronto.edu/~mac/e-stuff/point_in_polygon.py

        Args:
            x (ti.template): X positions.
            y (ti.template): Y positions.
            rgba (vec4): Colour.

        TODO: fill arg
        """
        x_min, x_max = ti.cast(x.min(), ti.i32), ti.cast(x.max(), ti.i32)
        y_min, y_max = ti.cast(y.min(), ti.i32), ti.cast(y.max(), ti.i32)
        l = len(x)
        for i, j in ti.ndrange(x_max - x_min, y_max - y_min):
            p = ti.Vector([x_min + i, y_min + j])
            if self._is_inside(p, x, y, l) != 0:
                # TODO: abstract out, weight?
                """
                x-1,y-1  x,y-1  x+1,y-1
                x-1,y    x,y    x+1,y
                x-1,y+1  x,y+1  x+1,y+1
                """
                _x, _y = p[0], p[1]
                self.px.rgba[_x - 1, _y - 1] = rgba
                self.px.rgba[_x - 1, _y] = rgba
                self.px.rgba[_x - 1, _y + 1] = rgba

                self.px.rgba[_x, _y - 1] = rgba
                self.px.rgba[_x, _y] = rgba
                self.px.rgba[_x, _y + 1] = rgba

                self.px.rgba[_x + 1, _y - 1] = rgba
                self.px.rgba[_x + 1, _y] = rgba
                self.px.rgba[_x + 1, _y + 1] = rgba

    @ti.func
    def _is_inside(self, p: vec2, x: ti.template(), y: ti.template(), l: ti.i32):
        """Check if point is inside polygon.

        Args:
            p (vec2): Point.
            x (ti.template): X positions.
            y (ti.template): Y positions.
            l (ti.i32): Number of points.

        Returns:
            int: 1 if inside, 0 if outside.
        """
        is_inside = 0
        if self.polygon_mode == "crossing":
            is_inside = self._is_inside_crossing(p, x, y, l)
        elif self.polygon_mode == "winding":
            is_inside = self._is_inside_winding(p, x, y, l)
        return is_inside

    @ti.func
    def _is_inside_crossing(self, p: vec2, x: ti.template(), y: ti.template(), l: ti.i32):
        """Check if point is inside polygon using crossing number algorithm.

        Args:
            p (vec2): Point.
            x (ti.template): X positions.
            y (ti.template): Y positions.
            l (ti.i32): Number of points.

        Returns:
            int: 1 if inside, 0 if outside.
        """
        n = 0
        v0, v1 = ti.Vector([0.0, 0.0]), ti.Vector([0.0, 0.0])
        for i in range(l):
            i1 = i + 1 if i < l - 1 else 0
            v0, v1 = [x[i], y[i]], [x[i1], y[i1]]
            if (v0[1] <= p[1] and v1[1] > p[1]) or (v0[1] > p[1] and v1[1] <= p[1]):
                vt = (p[1] - v0[1]) / (v1[1] - v0[1])
                if p[0] < v0[0] + vt * (v1[0] - v0[0]):
                    n += 1
        return n % 2

    @ti.func
    def _is_inside_winding(self, p: vec2, x: ti.template(), y: ti.template(), l: ti.i32):
        """Check if point is inside polygon using winding number algorithm.

        Args:
            p (vec2): Point.
            x (ti.template): X positions.
            y (ti.template): Y positions.
            l (ti.i32): Number of points.

        Returns:
            int: 1 if inside, 0 if outside.
        """
        n = 0
        v0, v1 = ti.Vector([0.0, 0.0]), ti.Vector([0.0, 0.0])
        for i in range(l):
            i1 = i + 1 if i < l - 1 else 0
            v0, v1 = [x[i], y[i]], [x[i1], y[i1]]
            if v0[1] <= p[1] and v1[1] > p[1] and (v0 - v1).cross(p - v1) > 0:
                n += 1
            elif v1[1] <= p[1] and (v0 - v1).cross(p - v1) < 0:
                n -= 1
        return n

    @ti.kernel
    def flip_x(self):
        """Flip image in x-axis."""
        for i, j in ti.ndrange(self.x, self.y):
            self.px.rgba[i, j] = self.px.rgba[self.x - 1 - i, j]

    @ti.kernel
    def flip_y(self):
        """Flip image in y-axis."""
        for i, j in ti.ndrange(self.x, self.y):
            self.px.rgba[i, j] = self.px.rgba[i, self.y - 1 - j]

    @ti.kernel
    def invert(self):
        """Invert image."""
        for i, j in ti.ndrange(self.x, self.y):
            self.px.rgba[i, j] = 1.0 - self.px.rgba[i, j]

    @ti.kernel
    def decay(self, rate: ti.f32):
        """Decay pixels.

        Args:
            rate (ti.f32): decay rate.
        """
        for i, j in ti.ndrange(self.x, self.y):
            self.px.rgba[i, j] *= rate

    def blend_add(self, px: ti.template()):
        """Blend by adding pixels together (Python scope).

        Args:
            px (ti.template): Pixels to blend with.
        """
        self._blend_add(self.rgba_from_px(px))

    @ti.kernel
    def _blend_add(self, rgba: ti.template()):
        """Blend by adding pixels together (Taichi scope).

        Args:
            rgba (ti.template): Pixels to blend with.
        """
        for i, j in ti.ndrange(self.x, self.y):
            self.px.rgba[i, j] += rgba[i, j]

    def blend_sub(self, px: ti.template()):
        """Blend by subtracting pixels (Python scope).

        Args:
            px (ti.template): Pixels to blend with.
        """
        self._blend_sub(self.rgba_from_px(px))

    @ti.kernel
    def _blend_sub(self, rgba: ti.template()):
        """Blend by subtracting pixels (Taichi scope).

        Args:
            rgba (ti.template): Pixels to blend with.
        """
        for i, j in ti.ndrange(self.x, self.y):
            self.px.rgba[i, j] -= rgba[i, j]

    def blend_mul(self, px: ti.template()):
        """Blend by multiplying pixels (Python scope).

        Args:
            px (ti.template): Pixels to blend with.
        """
        self._blend_mul(self.rgba_from_px(px))

    @ti.kernel
    def _blend_mul(self, rgba: ti.template()):
        """Blend by multiplying pixels (Taichi scope).

        Args:
            rgba (ti.template): Pixels to blend with.
        """
        for i, j in ti.ndrange(self.x, self.y):
            self.px.rgba[i, j] *= rgba[i, j]

    def blend_div(self, px: ti.template()):
        """Blend by dividing pixels (Python scope).

        Args:
            px (ti.template): Pixels to blend with.
        """
        self._blend_div(self.rgba_from_px(px))

    @ti.kernel
    def _blend_div(self, rgba: ti.template()):
        """Blend by dividing pixels (Taichi scope).

        Args:
            rgba (ti.template): Pixels to blend with.
        """
        for i, j in ti.ndrange(self.x, self.y):
            self.px.rgba[i, j] /= rgba[i, j]

    def blend_min(self, px: ti.template()):
        """Blend by taking the minimum of each pixel (Python scope).

        Args:
            px (ti.template): Pixels to blend with.
        """
        self._blend_min(self.rgba_from_px(px))

    @ti.kernel
    def _blend_min(self, rgba: ti.template()):
        """Blend by taking the minimum of each pixel (Taichi scope).

        Args:
            rgba (ti.template): Pixels to blend with.
        """
        for i, j in ti.ndrange(self.x, self.y):
            self.px.rgba[i, j] = ti.min(self.px.rgba[i, j], rgba[i, j])

    def blend_max(self, px: ti.template()):
        """Blend by taking the maximum of each pixel (Python scope).

        Args:
            px (ti.template): Pixels to blend with.
        """
        self._blend_max(self.rgba_from_px(px))

    @ti.kernel
    def _blend_max(self, rgba: ti.template()):
        """Blend by taking the maximum of each pixel (Taichi scope).

        Args:
            rgba (ti.template): Pixels to blend with.
        """
        for i, j in ti.ndrange(self.x, self.y):
            self.px.rgba[i, j] = ti.max(self.px.rgba[i, j], rgba[i, j])

    def blend_diff(self, px: ti.template()):
        """Blend by taking the difference of each pixel (Python scope).

        Args:
            px (ti.template): Pixels to blend with.
        """
        self._blend_diff(self.rgba_from_px(px))

    @ti.kernel
    def _blend_diff(self, rgba: ti.template()):
        """Blend by taking the difference of each pixel (Taichi scope).

        Args:
            rgba (ti.template): Pixels to blend with.
        """
        for i, j in ti.ndrange(self.x, self.y):
            self.px.rgba[i, j] = ti.abs(self.px.rgba[i, j] - rgba[i, j])

    def blend_diff_inv(self, px: ti.template()):
        """Blend by taking the inverse difference of each pixel (Python scope).

        Args:
            px (ti.template): Pixels to blend with.
        """
        self._blend_diff_inv(self.rgba_from_px(px))

    @ti.kernel
    def _blend_diff_inv(self, rgba: ti.template()):
        """Blend by taking the inverse difference of each pixel (Taichi scope).

        Args:
            rgba (ti.template): Pixels to blend with.
        """
        for i, j in ti.ndrange(self.x, self.y):
            self.px.rgba[i, j] = ti.abs(rgba[i, j] - self.px.rgba[i, j])

    def blend_mix(self, px: ti.template(), amount: ti.f32):
        """Blend by mixing pixels (Python scope).

        Args:
            px (ti.template): Pixels to blend with.
            amount (ti.f32): Amount to mix.
        """
        self._blend_mix(self.rgba_from_px(px), amount)

    @ti.kernel
    def _blend_mix(self, rgba: ti.template(), amount: ti.f32):
        """Blend by mixing pixels (Taichi scope).

        Args:
            rgba (ti.template): Pixels to blend with.
            amount (ti.f32): Amount to mix.
        """
        for i, j in ti.ndrange(self.x, self.y):
            self.px.rgba[i, j] = ti.math.mix(self.px.rgba[i, j], rgba[i, j], amount)

    @ti.kernel
    def blur(self, radius: ti.i32):
        """Blur pixels.

        Args:
            radius (ti.i32): Blur radius.
        """
        for i, j in ti.ndrange(self.x, self.y):
            d = ti.Vector([0.0, 0.0, 0.0, 0.0])
            for di in range(-radius, radius + 1):
                for dj in range(-radius, radius + 1):
                    dx = (i + di) % self.x
                    dy = (j + dj) % self.y
                    d += self.px.rgba[dx, dy]
            d /= (radius * 2 + 1) ** 2
            self.px.rgba[i, j] = d

    def particles(
        self, particles: ti.template(), species: ti.template(), shape="circle"
    ):
        """Draw particles.

        Args:
            particles (ti.template): Particles.
            species (ti.template): Species.
            shape (str, optional): Shape. Defaults to "circle".
        """
        shape = self.shape_enum[shape]
        self._particles(particles, species, shape)

    @ti.kernel
    def _particles(self, particles: ti.template(), species: ti.template(), shape: int):
        """Draw particles.

        Args:
            particles (ti.template): Particles.
            species (ti.template): Species.
            shape (int): Shape enum value.
        """
        for i in range(self.tv.p.n):
            p = particles.field[i]
            s = species[p.species]
            if p.active == 0.0:
                continue
            px = ti.cast(p.pos[0], ti.i32)
            py = ti.cast(p.pos[1], ti.i32)
            vx = ti.cast(p.pos[0] + p.vel[0] * 20, ti.i32)
            vy = ti.cast(p.pos[1] + p.vel[1] * 20, ti.i32)
            rgba = s.rgba * self.CONSTS.BRIGHTNESS
            if shape == 0:
                self.point(px, py, rgba)
            elif shape == 1:
                self.line(px, py, vx, vy, rgba)
            elif shape == 2:
                side = int(s.size) * 2
                self.rect(px, py, side, side, rgba)
            elif shape == 3:
                self.circle(px, py, p.size, rgba)
            elif shape == 4:
                a = p.pos
                b = p.pos + 1
                c = a + b
                self.triangle(a, b, c, rgba)
            # elif shape == 5:
            #     self.polygon(px, py, rgba)

    def rgba_from_px(self, px):
        """Get rgba from pixels.

        Args:
            px (Any): Pixels to get rgba from.

        Raises:
            TypeError: If pixel field cannot be found.

        Returns:
            MatrixField: RGBA matrix field.
        """
        if isinstance(px, Pixels):
            return px.px.rgba
        elif isinstance(px, StructField):
            return px.rgba
        elif isinstance(px, MatrixField):
            return px
        else:
            try:
                return px.px.px.rgba
            except:
                raise TypeError(f"Cannot find pixel field in {type(px)}")

    def __call__(self):
        """Call returns pixels."""
        return self.get()

__call__()

Call returns pixels.

Source code in src/tolvera/pixels.py
def __call__(self):
    """Call returns pixels."""
    return self.get()

__init__(tolvera, **kwargs)

Initialise Pixels

Parameters:

Name Type Description Default
tolvera Tolvera

Tölvera instance.

required
**kwargs

Keyword arguments. polygon_mode (str): Polygon mode. Defaults to "crossing". brightness (float): Brightness. Defaults to 1.0.

{}
Source code in src/tolvera/pixels.py
def __init__(self, tolvera, **kwargs):
    """Initialise Pixels

    Args:
        tolvera (Tolvera): Tölvera instance.
        **kwargs: Keyword arguments.
            polygon_mode (str): Polygon mode. Defaults to "crossing".
            brightness (float): Brightness. Defaults to 1.0. 
    """
    self.tv = tolvera
    self.kwargs = kwargs
    self.polygon_mode = kwargs.get("polygon_mode", "crossing")
    self.x = self.tv.x
    self.y = self.tv.y
    self.px = Pixel.field(shape=(self.x, self.y))
    brightness = kwargs.get("brightness", 1.0)
    self.CONSTS = CONSTS(
        {
            "BRIGHTNESS": (ti.f32, brightness),
        }
    )
    self.shape_enum = {
        "point": 0,
        "line": 1,
        "rect": 2,
        "circle": 3,
        "triangle": 4,
        "polygon": 5,
    }

background(r, g, b)

Set background colour.

Parameters:

Name Type Description Default
r f32

Red.

required
g f32

Green.

required
b f32

Blue.

required
Source code in src/tolvera/pixels.py
@ti.func
def background(self, r: ti.f32, g: ti.f32, b: ti.f32):
    """Set background colour.

    Args:
        r (ti.f32): Red.
        g (ti.f32): Green.
        b (ti.f32): Blue.
    """
    bg = ti.Vector([r, g, b, 1.0])
    self.rect(0, 0, self.x, self.y, bg)

blend_add(px)

Blend by adding pixels together (Python scope).

Parameters:

Name Type Description Default
px template

Pixels to blend with.

required
Source code in src/tolvera/pixels.py
def blend_add(self, px: ti.template()):
    """Blend by adding pixels together (Python scope).

    Args:
        px (ti.template): Pixels to blend with.
    """
    self._blend_add(self.rgba_from_px(px))

blend_diff(px)

Blend by taking the difference of each pixel (Python scope).

Parameters:

Name Type Description Default
px template

Pixels to blend with.

required
Source code in src/tolvera/pixels.py
def blend_diff(self, px: ti.template()):
    """Blend by taking the difference of each pixel (Python scope).

    Args:
        px (ti.template): Pixels to blend with.
    """
    self._blend_diff(self.rgba_from_px(px))

blend_diff_inv(px)

Blend by taking the inverse difference of each pixel (Python scope).

Parameters:

Name Type Description Default
px template

Pixels to blend with.

required
Source code in src/tolvera/pixels.py
def blend_diff_inv(self, px: ti.template()):
    """Blend by taking the inverse difference of each pixel (Python scope).

    Args:
        px (ti.template): Pixels to blend with.
    """
    self._blend_diff_inv(self.rgba_from_px(px))

blend_div(px)

Blend by dividing pixels (Python scope).

Parameters:

Name Type Description Default
px template

Pixels to blend with.

required
Source code in src/tolvera/pixels.py
def blend_div(self, px: ti.template()):
    """Blend by dividing pixels (Python scope).

    Args:
        px (ti.template): Pixels to blend with.
    """
    self._blend_div(self.rgba_from_px(px))

blend_max(px)

Blend by taking the maximum of each pixel (Python scope).

Parameters:

Name Type Description Default
px template

Pixels to blend with.

required
Source code in src/tolvera/pixels.py
def blend_max(self, px: ti.template()):
    """Blend by taking the maximum of each pixel (Python scope).

    Args:
        px (ti.template): Pixels to blend with.
    """
    self._blend_max(self.rgba_from_px(px))

blend_min(px)

Blend by taking the minimum of each pixel (Python scope).

Parameters:

Name Type Description Default
px template

Pixels to blend with.

required
Source code in src/tolvera/pixels.py
def blend_min(self, px: ti.template()):
    """Blend by taking the minimum of each pixel (Python scope).

    Args:
        px (ti.template): Pixels to blend with.
    """
    self._blend_min(self.rgba_from_px(px))

blend_mix(px, amount)

Blend by mixing pixels (Python scope).

Parameters:

Name Type Description Default
px template

Pixels to blend with.

required
amount f32

Amount to mix.

required
Source code in src/tolvera/pixels.py
def blend_mix(self, px: ti.template(), amount: ti.f32):
    """Blend by mixing pixels (Python scope).

    Args:
        px (ti.template): Pixels to blend with.
        amount (ti.f32): Amount to mix.
    """
    self._blend_mix(self.rgba_from_px(px), amount)

blend_mul(px)

Blend by multiplying pixels (Python scope).

Parameters:

Name Type Description Default
px template

Pixels to blend with.

required
Source code in src/tolvera/pixels.py
def blend_mul(self, px: ti.template()):
    """Blend by multiplying pixels (Python scope).

    Args:
        px (ti.template): Pixels to blend with.
    """
    self._blend_mul(self.rgba_from_px(px))

blend_sub(px)

Blend by subtracting pixels (Python scope).

Parameters:

Name Type Description Default
px template

Pixels to blend with.

required
Source code in src/tolvera/pixels.py
def blend_sub(self, px: ti.template()):
    """Blend by subtracting pixels (Python scope).

    Args:
        px (ti.template): Pixels to blend with.
    """
    self._blend_sub(self.rgba_from_px(px))

blur(radius)

Blur pixels.

Parameters:

Name Type Description Default
radius i32

Blur radius.

required
Source code in src/tolvera/pixels.py
@ti.kernel
def blur(self, radius: ti.i32):
    """Blur pixels.

    Args:
        radius (ti.i32): Blur radius.
    """
    for i, j in ti.ndrange(self.x, self.y):
        d = ti.Vector([0.0, 0.0, 0.0, 0.0])
        for di in range(-radius, radius + 1):
            for dj in range(-radius, radius + 1):
                dx = (i + di) % self.x
                dy = (j + dj) % self.y
                d += self.px.rgba[dx, dy]
        d /= (radius * 2 + 1) ** 2
        self.px.rgba[i, j] = d

circle(x, y, r, rgba)

Draw a filled circle.

Parameters:

Name Type Description Default
x i32

X position.

required
y i32

Y position.

required
r i32

Radius.

required
rgba vec4

Colour.

required
Source code in src/tolvera/pixels.py
@ti.func
def circle(self, x: ti.i32, y: ti.i32, r: ti.i32, rgba: vec4):
    """Draw a filled circle.

    Args:
        x (ti.i32): X position.
        y (ti.i32): Y position.
        r (ti.i32): Radius.
        rgba (vec4): Colour.
    """
    for i in range(r + 1):
        d = ti.sqrt(r**2 - i**2)
        d_int = ti.cast(d, ti.i32)
        # TODO: parallelise ?
        for j in range(d_int):
            self.px.rgba[x + i, y + j] = rgba
            self.px.rgba[x + i, y - j] = rgba
            self.px.rgba[x - i, y - j] = rgba
            self.px.rgba[x - i, y + j] = rgba

circles(x, y, r, rgba)

Draw circles with the same colour.

Parameters:

Name Type Description Default
x template

X positions.

required
y template

Y positions.

required
r template

Radii.

required
rgba vec4

Colour.

required
Source code in src/tolvera/pixels.py
@ti.func
def circles(self, x: ti.template(), y: ti.template(), r: ti.template(), rgba: vec4):
    """Draw circles with the same colour.

    Args:
        x (ti.template): X positions.
        y (ti.template): Y positions.
        r (ti.template): Radii.
        rgba (vec4): Colour.
    """
    for i in ti.static(range(len(x))):
        self.circle(x[i], y[i], r[i], rgba)

clear()

Clear pixels.

Source code in src/tolvera/pixels.py
@ti.kernel
def clear(self):
    """Clear pixels."""
    self.px.rgba.fill(0)

decay(rate)

Decay pixels.

Parameters:

Name Type Description Default
rate f32

decay rate.

required
Source code in src/tolvera/pixels.py
@ti.kernel
def decay(self, rate: ti.f32):
    """Decay pixels.

    Args:
        rate (ti.f32): decay rate.
    """
    for i, j in ti.ndrange(self.x, self.y):
        self.px.rgba[i, j] *= rate

diffuse(evaporate)

Diffuse pixels.

Parameters:

Name Type Description Default
evaporate float

Evaporation rate.

required
Source code in src/tolvera/pixels.py
@ti.kernel
def diffuse(self, evaporate: ti.f32):
    """Diffuse pixels.

    Args:
        evaporate (float): Evaporation rate.
    """
    for i, j in ti.ndrange(self.x, self.y):
        d = ti.Vector([0.0, 0.0, 0.0, 0.0])
        for di in ti.static(range(-1, 2)):
            for dj in ti.static(range(-1, 2)):
                dx = (i + di) % self.x
                dy = (j + dj) % self.y
                d += self.px.rgba[dx, dy]
        d *= 0.99 / 9.0
        self.px.rgba[i, j] = d

flip_x()

Flip image in x-axis.

Source code in src/tolvera/pixels.py
@ti.kernel
def flip_x(self):
    """Flip image in x-axis."""
    for i, j in ti.ndrange(self.x, self.y):
        self.px.rgba[i, j] = self.px.rgba[self.x - 1 - i, j]

flip_y()

Flip image in y-axis.

Source code in src/tolvera/pixels.py
@ti.kernel
def flip_y(self):
    """Flip image in y-axis."""
    for i, j in ti.ndrange(self.x, self.y):
        self.px.rgba[i, j] = self.px.rgba[i, self.y - 1 - j]

get()

Get pixels.

Source code in src/tolvera/pixels.py
def get(self):
    """Get pixels."""
    return self.px

invert()

Invert image.

Source code in src/tolvera/pixels.py
@ti.kernel
def invert(self):
    """Invert image."""
    for i, j in ti.ndrange(self.x, self.y):
        self.px.rgba[i, j] = 1.0 - self.px.rgba[i, j]

line(x0, y0, x1, y1, rgba)

Draw a line using Bresenham's algorithm.

Parameters:

Name Type Description Default
x0 i32

X start position.

required
y0 i32

Y start position.

required
x1 i32

X end position.

required
y1 i32

Y end position.

required
rgba vec4

Colour.

required

TODO: thickness TODO: anti-aliasing TODO: should lines wrap around (as two lines)?

Source code in src/tolvera/pixels.py
@ti.func
def line(self, x0: ti.i32, y0: ti.i32, x1: ti.i32, y1: ti.i32, rgba: vec4):
    """Draw a line using Bresenham's algorithm.

    Args:
        x0 (ti.i32): X start position.
        y0 (ti.i32): Y start position.
        x1 (ti.i32): X end position.
        y1 (ti.i32): Y end position.
        rgba (vec4): Colour.

    TODO: thickness
    TODO: anti-aliasing
    TODO: should lines wrap around (as two lines)?
    """
    dx = ti.abs(x1 - x0)
    dy = ti.abs(y1 - y0)
    x, y = x0, y0
    sx = -1 if x0 > x1 else 1
    sy = -1 if y0 > y1 else 1
    if dx > dy:
        err = dx / 2.0
        while x != x1:
            self.px.rgba[x, y] = rgba
            err -= dy
            if err < 0:
                y += sy
                err += dx
            x += sx
    else:
        err = dy / 2.0
        while y != y1:
            self.px.rgba[x, y] = rgba
            err -= dx
            if err < 0:
                x += sx
                err += dy
            y += sy
    self.px.rgba[x, y] = rgba

particles(particles, species, shape='circle')

Draw particles.

Parameters:

Name Type Description Default
particles template

Particles.

required
species template

Species.

required
shape str

Shape. Defaults to "circle".

'circle'
Source code in src/tolvera/pixels.py
def particles(
    self, particles: ti.template(), species: ti.template(), shape="circle"
):
    """Draw particles.

    Args:
        particles (ti.template): Particles.
        species (ti.template): Species.
        shape (str, optional): Shape. Defaults to "circle".
    """
    shape = self.shape_enum[shape]
    self._particles(particles, species, shape)

point(x, y, rgba)

Draw point.

Parameters:

Name Type Description Default
x i32

X position.

required
y i32

Y position.

required
rgba vec4

Colour.

required
Source code in src/tolvera/pixels.py
@ti.func
def point(self, x: ti.i32, y: ti.i32, rgba: vec4):
    """Draw point.

    Args:
        x (ti.i32): X position.
        y (ti.i32): Y position.
        rgba (vec4): Colour.
    """
    self.px.rgba[x, y] = rgba

points(x, y, rgba)

Draw points with the same colour.

Parameters:

Name Type Description Default
x template

X positions.

required
y template

Y positions.

required
rgba vec4

Colour.

required
Source code in src/tolvera/pixels.py
@ti.func
def points(self, x: ti.template(), y: ti.template(), rgba: vec4):
    """Draw points with the same colour.

    Args:
        x (ti.template): X positions.
        y (ti.template): Y positions.
        rgba (vec4): Colour.
    """
    for i in ti.static(range(len(x))):
        self.point(x[i], y[i], rgba)

polygon(x, y, rgba)

Draw a filled polygon.

Polygons are drawn according to the polygon mode, which can be "crossing" (default) or "winding". First, the bounding box of the polygon is calculated. Then, we check if each pixel in the bounding box is inside the polygon. If it is, we draw it (along with each neighbour pixel).

Reference for point in polygon inclusion testing: http://www.dgp.toronto.edu/~mac/e-stuff/point_in_polygon.py

Parameters:

Name Type Description Default
x template

X positions.

required
y template

Y positions.

required
rgba vec4

Colour.

required

TODO: fill arg

Source code in src/tolvera/pixels.py
@ti.func
def polygon(self, x: ti.template(), y: ti.template(), rgba: vec4):
    """Draw a filled polygon.

    Polygons are drawn according to the polygon mode, which can be "crossing" 
    (default) or "winding". First, the bounding box of the polygon is calculated.
    Then, we check if each pixel in the bounding box is inside the polygon. If it
    is, we draw it (along with each neighbour pixel).

    Reference for point in polygon inclusion testing:
    http://www.dgp.toronto.edu/~mac/e-stuff/point_in_polygon.py

    Args:
        x (ti.template): X positions.
        y (ti.template): Y positions.
        rgba (vec4): Colour.

    TODO: fill arg
    """
    x_min, x_max = ti.cast(x.min(), ti.i32), ti.cast(x.max(), ti.i32)
    y_min, y_max = ti.cast(y.min(), ti.i32), ti.cast(y.max(), ti.i32)
    l = len(x)
    for i, j in ti.ndrange(x_max - x_min, y_max - y_min):
        p = ti.Vector([x_min + i, y_min + j])
        if self._is_inside(p, x, y, l) != 0:
            # TODO: abstract out, weight?
            """
            x-1,y-1  x,y-1  x+1,y-1
            x-1,y    x,y    x+1,y
            x-1,y+1  x,y+1  x+1,y+1
            """
            _x, _y = p[0], p[1]
            self.px.rgba[_x - 1, _y - 1] = rgba
            self.px.rgba[_x - 1, _y] = rgba
            self.px.rgba[_x - 1, _y + 1] = rgba

            self.px.rgba[_x, _y - 1] = rgba
            self.px.rgba[_x, _y] = rgba
            self.px.rgba[_x, _y + 1] = rgba

            self.px.rgba[_x + 1, _y - 1] = rgba
            self.px.rgba[_x + 1, _y] = rgba
            self.px.rgba[_x + 1, _y + 1] = rgba

rect(x, y, w, h, rgba)

Draw a filled rectangle.

Parameters:

Name Type Description Default
x i32

X position.

required
y i32

Y position.

required
w i32

Width.

required
h i32

Height.

required
rgba vec4

Colour.

required
Source code in src/tolvera/pixels.py
@ti.func
def rect(self, x: ti.i32, y: ti.i32, w: ti.i32, h: ti.i32, rgba: vec4):
    """Draw a filled rectangle.

    Args:
        x (ti.i32): X position.
        y (ti.i32): Y position.
        w (ti.i32): Width.
        h (ti.i32): Height.
        rgba (vec4): Colour.
    """
    # TODO: fill arg
    # TODO: gradients, lerp with ti.math.mix(x, y, a)
    for i, j in ti.ndrange(w, h):
        self.px.rgba[x + i, y + j] = rgba

rgba_from_px(px)

Get rgba from pixels.

Parameters:

Name Type Description Default
px Any

Pixels to get rgba from.

required

Raises:

Type Description
TypeError

If pixel field cannot be found.

Returns:

Name Type Description
MatrixField

RGBA matrix field.

Source code in src/tolvera/pixels.py
def rgba_from_px(self, px):
    """Get rgba from pixels.

    Args:
        px (Any): Pixels to get rgba from.

    Raises:
        TypeError: If pixel field cannot be found.

    Returns:
        MatrixField: RGBA matrix field.
    """
    if isinstance(px, Pixels):
        return px.px.rgba
    elif isinstance(px, StructField):
        return px.rgba
    elif isinstance(px, MatrixField):
        return px
    else:
        try:
            return px.px.px.rgba
        except:
            raise TypeError(f"Cannot find pixel field in {type(px)}")

set(px)

Set pixels.

Parameters:

Name Type Description Default
px Any

Pixels to set. Can be Pixels, StructField, MatrixField, etc (see rgba_from_px).

required
Source code in src/tolvera/pixels.py
def set(self, px: Any):
    """Set pixels.

    Args:
        px (Any): Pixels to set. Can be Pixels, StructField, MatrixField, etc (see rgba_from_px).
    """
    self.px.rgba = self.rgba_from_px(px)

triangle(a, b, c, rgba)

Draw a filled triangle.

Parameters:

Name Type Description Default
a vec2

Point A.

required
b vec2

Point B.

required
c vec2

Point C.

required
rgba vec4

Colour.

required
Source code in src/tolvera/pixels.py
@ti.func
def triangle(self, a, b, c, rgba: vec4):
    """Draw a filled triangle.

    Args:
        a (vec2): Point A.
        b (vec2): Point B.
        c (vec2): Point C.
        rgba (vec4): Colour.
    """
    # TODO: fill arg
    x = ti.Vector([a[0], b[0], c[0]])
    y = ti.Vector([a[1], b[1], c[1]])
    self.polygon(x, y, rgba)